Instagram has rolled out Subscriptions globally to help creators make a living through the content they create for the platform. The feature will allow creators to get support from their audience, partner with brands, and also earn money from advertising or bonuses directly from Instagram and Facebook.
Homegrown indie gaming studio Tentworks Interactive is all set to debut their game City Block Builder at the Pax East expo in the US. This expo, which is on till April 25 at Boston, celebrates global gaming and gaming culture and is attended by game publishers and studios from across the world.
Customers are paying higher prices for essentials made by the big consumer giants. But the companies’ ability to pass on cost inflation in full remains in doubt
AT&T Inc. posted strong customer growth in its core wireless business during the first quarter as it capped its run as a modern media company.
Once written off as also-rans in the battle for ticket buyers, Sony and Paramount have been flexing their muscles at the box office lately with a wide range of offerings.
Media companies both old and new had pinned their hopes on riding a wave of interest in streaming well into the future. Now they are finding that there may be only so far the new technology can go.
HBO Max, now under the newly created Warner Bros. Discovery, will be part of Verizon’s upcoming +Play streaming-aggregation platform.
Scheduled to launch commercially later in 2022, Verizon +Play is designed to let the telco’s customers discover, purchase and manage subscriptions across entertainment, audio, gaming, fitness, music and lifestyle.
For the first time ever, Netflix has reported a drop in subscriber numbers. The streaming giant lost over 200,000 subscribers during the first quarter of the year and expects to lose two million more in the next quarter. While this drop isn't blamed on piracy, illegal downloading and streaming pose a serious concern in the competitive streaming business.
The OTT ecosystem in India has been evolving by leaps and bounds in recent times with amazing and diverse content being churned out on the plethora of platforms on the connected web today.
The number of esports enthusiasts will grow to 318 million in 2025, with a CAGR of plus 8.1 per cent during the period 2020-2025. In 2025, the total audience will surpass 640 million, according to Newzoo's annual report titled ‘Global Esports & Live Streaming Market Report.