"The guidelines seem to be comprehensive and the requirements well thought through. They clarify most key aspects which were active discussion points in various industry consultations. This should be an enabler for larger investments from global manufacturers as well as a catalyst for growth for Indian companies in the telecom and networking sector," as per Chaudhary.
TikTok installs jumped 35 per cent in May over the previous month, continuing its streak as the world’s most-downloaded non-game app, according to mobile market analytics firm Sensor Tower.
Spurred by the lockdown, kids’ viewership went up significantly in 2020 over 2019. While children were eager to seek new content, parents seeking to keep their kids engaged were looking for enriching, value-driven programming.
We have more than 1.5 lakh small stores that are part of our network and very recently we pledged to bring one million or 10 lakh small businesses online in the next four years---Amit Agarwal, Amazon India.
What is “sudden” is the demand for the high-quality video that is short, available on curated platforms that lets them choose by swiping or liking and which provides wholesome entertainment and is shareable in nature.
The areas covered by the draft bill on data protection include consent, what comprises personal data including sensitive personal data, exemptions which can be granted, grounds for processing information, storage restrictions for personal data and individual rights.
"It is therefore essential to make a balanced decision on the future of the 26 and 28 GHz millimetre-wave bands for India to unlock its digital future: it is win-win case to make 26 GHz band available for terrestrial 5G, and 28 GHz band available for satellite broadband as per global best practices as the satellite services are being offered at the same time to number of countries," says Prakash.
By the time Zee filed a police case against Radhe’s online leak, the damage had been done because experts say the first few days after the release were the most crucial. OTT players may lose an estimated $3 billion to piracy by 2022.
The global VR gaming market size (2019) was estimated at ~$12 billion and expected to grow at ~30 per cent CAGR from 2020 to 2027. Further, Asia Pacific dominated the market with ~40 per cent share of global revenue and is expected to do so for the next five to seven years.
The Federation of Cine Technicians and Workers of Eastern India said the initiative has been taken to Inoculate all stakeholders in the entertainment industry before the resumption of shootings with Covid-19 protocols.