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    How Animator and Storyboard Artist Jackson Read Conquers the “Blank Page”

    • 12.03.2025
    • By Jackson Read
    Creative Future

    Across all creative disciplines, artists are faced with the same obstacle at the beginning of their projects: the blank page. For many of us, there is nothing more daunting than staring at a sheet of paper and wondering: “How do I begin?”

    For animator and storyboard artist Jackson Read, this step is half of the fun. He sees the blank page as an opportunity to let his ideas flow freely and his imagination run wild. It’s what he loves about animation. It is a medium that is unique in its ability to capture our imagination. An artist begins with nothing and creates something that evokes the feeling of life. This is why we can look to the earliest cartoons, some of which are a hundred years old, and still feel the same sense of wonder that audiences felt when they first premiered.

    Jackson’s passion for the craft has led him to work with some of the most famous animation studios in the world – Disney, DreamWorks, and Warner Bros., to name a few. You can check out some of his work here.

    Jackson sat down with CreativeFuture’s own Davis Read, who happens to be his little brother, for a conversation about his career, his process, and his favorite cartoons.

    JACKSON READ: Happy to be a part of history!

    JR: When I was a kid, we had all the old Disney “Renaissance” movies on VHS, and on those tapes, they would always include a preview of the next movie coming out, which hadn’t been finished yet. They would include the actual pencil tests of these films on the VHS, and that was the first time I realized, “Wow, these movies that I love are actually drawn by people – this is a job people actually have.” That was probably the first time I realized animation was a real thing made by humans.

    JR: I remember in grade school art class I would try to draw my favorite cartoon characters – like SpongeBob or Bugs Bunny – from memory. And of course, the teacher would always tell me to try and focus on whatever I was supposed to be drawing, like a cylinder or a sphere, and I would just want to keep drawing cartoons. It wasn’t until middle school or high school that I had art teachers actually encourage me to draw like that.

    JR: I loved doing comics, that was super fun. I would also try to emulate the Disney animations that I saw with little flip-books on pads of paper. Then, when the internet came around, I would see people making their own Adobe Flash animations on Newgrounds and I thought that was really cool. Those same artists would post videos about how they were making their cartoons and explaining the software they were using. So, I downloaded some of those programs and started trying it out for myself.

    DR: Going back to what you said about watching those Disney Renaissance movies, what were some of the early films or other pieces of media that had an impact on you, either as inspiration or as something that influenced your style?

    JR: Those Ron Clements and John Musker-directed movies from Disney in the ’80s and ’90s like The Little Mermaid (1989)and Hercules (1997)were such great combinations of storytelling, humor, music, and incredible craftsmanship. But the drawing style was so far beyond what I was capable of at that time. When I saw shows like SpongeBob SquarePants and other cartoons of that era, that was when I thought, “Well, I could draw like that!”

    Tim Burton was also a big inspiration for me. He was a Disney animator originally, but he couldn’t draw in the traditional style that Disney was famous for. He had his own unique style of drawing and designing that he’s now famous and beloved for. That was a major realization for me – that you didn’t have to be a perfect draftsman to tell a story and to be effective as an artist. That’s why I love his work so much.

    JR: I went to Ringling College of Art & Design in Florida where I was able to secure a scholarship and study at my dream school in their computer animation program.

    It was definitely a sharp learning curve because the first year was all focused on traditional art, which I had almost no training in. I was taking figure drawing classes and I had to draw nude models, having never even taken a class like that! After that, we had to learn traditional animation, which was fun because we had the actual animation desks that were used at the Disney Animation Studio in Florida. We were working on the same desks I had seen on the Disney videos growing up!

    We learned how to animate frame-by-frame with pencil on paper. That’s how we developed our foundational skills in animation, how to time motions, how to animate with arcs, and the twelve principles of animation that carry you through your whole career.

    DR: I was curious about that because so much animation is computer animation now. How do those traditional animation skills translate to what you do with computer animation?

    JR: Well, another lightbulb moment for me was the realization that 3D animation is still 2D from the perspective of the audience. No matter what is going in the computer, it’s still a flat image at the end of the day. So, when you’re animating, you get that camera set up, you lock it, and then all that matters is what the camera sees. You can use whatever tricks you want to make the image as cartoony or as realistic as you want, and no one is ever going to go in and see the back of the image and all the little cheats you did to make it look how you wanted.

    JR: My first job right out of college was making these cartoon shorts for Butch Hartman’s (The Fairly Odd ParentsDanny Phantom) app, the Noog Network. My best friend Jared and I made these shorts entirely on our own. I would write the story, storyboard it, and animate it, and he would do all the music.